XS_RENDERED_GL_FOG_END_VALUE
Category in Advanced options dialog: Model views
Note that this advanced option works only in model views that use the legacy OpenGL rendering instead of the DirectX rendering.
In model views, the distant objects appear progressively
darker than the close ones. Use the advanced options XS_RENDERED_GL_FOG_START_VALUE and XS_RENDERED_GL_FOG_END_VALUE to control the shade of objects.
Use values from 0.0 to 1.0 to control the shade of objects.
The higher the value, the darker the distant objects. Value 0 disables the fog
effect. The default value for XS_RENDERED_GL_FOG_END_VALUE is 0.
This advanced option is user specific and the setting is saved in options.bin under the user folder, for example, in C:\Users\<user>\AppData\Local\Trimble\Tekla Structures\<version>\UserSettings. Restart Tekla Structures to activate the new value.