Combine into polybeam

Tekla Structures
Not version-specific
Tekla Structures
Environment
Not environment-specific

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Purpose and description

Use Combine into polybeam component to create a polybeam that follows a complex pattern.

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System requirements

Tekla Structures version: Not version specific
Environments:   All

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Installing Combine into polybeam

To install the extension:

  1. Download the Polybeam tools installer package from Tekla Warehouse.
    For more information see Downloading an application from Tekla Warehouse.
  2. Install the file package.
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Using Combine into polybeam

To use the application:

  1. Open a Tekla model.
  2. Click the Applications & components button 
    Image
    applications_and_components_button.png
    in the side pane to open the Applications & components catalog.
  3. Search for Combine into polybeam
    Image
    combine_into_polybeam_icon.png
    and then double-click to open it.
  4. The Combine into polybeam dialog window will open.
Image
combine_into_polybeam_window.png

 

  1. Make desired modifications and then press the Create 
    Image
    rotate_dwg_view_create_button.png
    button.
  2. Select the beams that you want to combine.

 

 

Image
combine_into_polybeam_ex1.png

 

  1. Click the middle mouse button and the combined polybeam is created.

 

Image
combine_into_polybeam_ex2.png


Note: The polybeam will be created with the same properties as the first selected beam.
The application will not color the beams - this is only to difference them in the example.

 

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Application properties

 

Field Description Default
Remove consecutive collinear points: Define whether or not to remove the consecutive collinear points.
The options are:
  • Yes
  • No
Yes
Combine types Define the combine type to use for creating the polybeam.
The options are:
  • Nearest - will join the closest two end points of the selected beams.
Image
combine_into_polybeam_ex1.png
 
Image
combine_into_polybeam_ex2.png
  • Extend - will extent the beams until they meet. 
Image
combine_into_polybeam_ex1.png
 
Image
combine_into_polybeam_ex3.png

These options will be taken into consideration if none of the options mentioned in Default combine rules can't be applied.
Nearest
Search Curves Define whether or not to search for curves.
The options are:
  • Yes
  • No
Note: Please see example in Default combine rules\Input points on circle paragraph.
No
Chamfer types Define the chamfer type.
The options are:
  • None - 
    Image
    40_conn_chamfer_no.png
  • Line - 
    Image
    40_conn_chamfer_line.png
  • Arc - 
    Image
    40_conn_chamfer_arc.png
  • Cope - 
    Image
    40_conn_chamfer_cope.png
  • Arc point - 
    Image
    40_conn_chamfer_type_1.png
  • Square - 
    Image
    40_conn_chamfer_type_2.png
  • Square parallel - 
    Image
    40_conn_chamfer_type_3.png
  • Line and Arc - 
    Image
    combine_into_polybeam_chamfer_type_4.png
No
X: Define the horizontal dimension of the chamfer.
This field isn't active if one of the None or Arc point options is selected in the Chamfer types list.
0 mm
Y: Define the vertical dimension of the chamfer.
This field isn't active if one of the NoneArc, Cope or Arc point options is selected in the Chamfer types list.
0 mm
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Default combine rules

  1. Common extreme point

    If two beams have a common extreme point, the polybeam will start with opposite point to the common point of the n beam and then will go to the common point and then to the opposite point of the n+1 beam.

     
    Image
    combine_into_polybeam_ex8.png
  1. Input points on circle

    If the end points of the selected beams are on a circle, then the combined polybeam will be build having the arc point chamfer automatically set on the middle point of the input points of the resulted polybeam. All other input points except the ends input points will be automatically removed.
    Image
    combine_into_polybeam_ex4.png
Note: Search Curves option is set to Yes.
This rule requires a minimum of 4 points on the circle.
  1. Beams touching

    If two beams are intersecting the polybeam will go from the start point of the n beam to the intersection and from the intersection to the end point of the n+1 beam.
    Image
    combine_into_polybeam_ex7.png
      
    Image
    combine_into_polybeam_ex6.png
  1. Collinear

    If two beams are collinear, then the polybeam will be build by joining the furthest two end points of the selected beams.

     
    Image
    combine_into_polybeam_ex5.png
  2. Ends

    If beams are parallel or in different planes then the ends rule will be used, for this rule, the polybeam will be created as following: from the first selected beam - the points will be taken from the start to the end and from the second selected beam - the points will be taken from the start to the end, in their creation order.

     
    Image
    combine_into_polybeam_ex9.png
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Application buttons

Field Description
Save attribute
Image
rotate_dwg_view_save_attribute.png
Use to save the attributes.
Help
Image
rotate_dwg_view_help.png
Use to open help file.
Create
Image
rotate_dwg_view_create_button.png
Use to combine beams into polybeam.
Cancel
Image
rotate_dwg_view_cancel_button.png
Use to exit the program.
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Additional information

  • The application can't be run on polybeams.
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See also

Explode polybeam
Complex polybeam creation

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