Design of timber members, precast members and masonry walls

Tekla Structural Designer
Muokattu: 10 Maa 2025
2025
Tekla Structural Designer

Design of timber members, precast members and masonry walls

Tekla Structural Designer integrates with Tekla Tedds to take advantage of its design capabilities for timber members (to US codes and Eurocodes), precast members (to Eurocodes only), and masonry walls (to US codes only).

Design and check timber members and precast members

Provided an appropriate design code has been selected, once an analysis has been performed each timber or precast member will have a Design using Tekla Tedds command available when you right click it in the Project Workspace Structure Tree, or in a Scene view as shown below.

If group design has been activated for the specific member type in Design Settings an additional option is provided to design the group.

Other design options are available giving you the flexibility to design the whole model, a selection, a specific member type, or a substructure. For details, see: Design using Tekla Tedds

Once the design of the member or group has been completed, the design data is attached to member/group and the Check in Tedds command becomes available on the Design ribbon

Check options are added to the right click context menus, giving you the flexibility to check the whole model, a selection, a specific member type, or a substructure. For details, see: Check using Tekla Tedds

In addition Export to Tekla Tedds and Clear Tekla Tedds Data commands are added to the right click context menu.

Design and check masonry walls and masonry wall patches

Provided an appropriate design code has been selected and suitable load combinations have been defined (and analyzed), the Check using Tekla Tedds command can be run from the Design ribbon to rapidly access all of the masonry walls and masonry wall patches in the model.

Other check and design options are also available, giving you the flexibility to check or design an individual wall, patch, selection, or substructure. For details, see: Check using Tekla Tedds and Design using Tekla Tedds

Once a wall has been checked or designed the Tedds data is attached to wall and additional options to Export to Tekla Tedds or Clear Tekla Tedds Data are added to the right click menu.

Create masonry wall patches

  1. Open a 2D Frame view containing the masonry wall in which you want to place a patch.
  2. In the Tedds group on the Design ribbon, click Wall Patch.
  3. According to your needs, do one of the following:
    To Do this
    Create a Quick patch
    1. In the Properties window, set Create Mode to Quick.

      The number of result lines that will be created in the patch is shown in the Properties window.

    2. Hover the cursor over the wall span to highlight the region in the wall where the patch is to be created. (Different regions are available depending on the location(s) of any openings in the wall
    3. When the required region is highlighted, click to create the patch.

      Tekla Structural Designer creates a patch with the specified number of result lines in the highlighted region.

    To Do this
    Create a patch by defining corner points
    1. In the Properties window, set Create Mode to Define corner points.

      The number of result lines that will be created in the patch is shown in the Properties window.

    2. Select the wall span
    3. Select the first corner position
    4. Select the second corner position

      Tekla Structural Designer creates a patch with the specified number of result lines in the highlighted region.

    To Do this
    Create a patch containing a single result line:
    1. In the Properties window, set Create Mode to Single result line.

    2. Select the wall span
    3. Select the result line start
    4. Select the result line end

      Tekla Structural Designer creates a patch containing a single result line between the two points selected.

Resize masonry wall patches

  1. Hover the mouse pointer over the patch that you want to resize.

    The Select Entity tooltip appears.

  2. In the Select Entity tooltip, use the arrow keys to navigate to the patch name and press Enter.
  3. Hover the mouse pointer over the patch edge or corner that you want to adjust.

    The Select Entity tooltip appears.

  4. In the Select Entity tooltip, use the arrow keys to navigate to the edge or corner node and press Enter.
  5. Hold down the left mouse button and drag to move the edge or corner.

Masonry wall patch properties

Select one or more patches and then use the Properties window to view and modify their properties.

General
Name The automatically generated name for the patch.
User Name Can be used to override the automatically generated name if required.
Wall Span The panel associated with the patch.
Center Specifies the center of the patch from the bottom left hand corner of the panel.
Width Specifies the size of the patch in the X direction.
Height Specifies the size of the patch in the Y direction.
Result Lines The minimum number of equally spaced result lines contained in the patch. (Additional result lines will also be created at points of interest (such as the top and bottom of wall openings).
Grout
As Panel When selected, the patch automatically adopts the same grout as the wall panel.
Grout Can only be changed when "As Panel" is unselected.
  • Fully grouted
  • Partially grouted
  • Ungrouted
Grout spacing Can only be changed when "As Panel" is unselected and Grout is Partially or Fully grouted.
Reinforcement (Vertical and Horizontal)
As Panel When this checkbox is selected, the reinforcement is set to be the same as that in the associated wall panel.
Type

Vertical reinforcement: Loose bars or None.

Horizontal reinforcement: Bond beam, Joint reinforcement or None.

Rib type Reinforcement rib type
Class Reinforcement class
Reinforcement layers

Vertical reinforcement: 1 or 2 layers can be defined

Horizontal reinforcement: 1 or 2 bars for Bond beams, 2 or 4 wires for Joint reinforcement can be defined

Reinforcement size Reinforcement size
Reinforcement spacing Reinforcement spacing
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