Fly through the model
Using the Fly command, you can travel through a model, changing direction and varying the speed as you go. You can also adjust the field of view setting, which can be useful when flying in a tight space.
-
Set view projection to
Perspective.
- Double-click the view to open the View Properties dialog box.
- In the Projection list, select Perspective.
- Click Modify.
-
If needed, adjust the field of view setting.
The bigger the value, the more distance there is between the parts when you fly through the model.
- On the File menu, click Settings > Advanced options, and go to the Model views category.
- Modify the advanced option XS_RENDERED_FIELD_OF_VIEW.
- Click OK.
- On the View tab, click Fly.
-
Select a view.
The mouse pointer changes into an arrow and a cross. The arrow indicates the current flying direction.
-
Drag the mouse to move around in the model.
-
To fly forward, move the mouse forward.
-
To change the flying direction, drag the mouse in the desired direction.
The flying speed grows exponentially when you are approaching the model from a distance.
-
To move up or down, hold down Ctrl and drag the mouse forward or backward.
-
To change the camera angle, scroll with the mouse wheel.
-
To fly in the in the direction of the camera angle, hold down Shift and scroll forward or backward.
-
- To stop flying, press Esc.