Batch editing of assemblies or cast units
Using the Batch editor tool you can quickly copy modifications done to an assembly or a cast unit to other, identical assemblies or cast units that have the same position number, or to very similar but differently numbered assemblies or cast units.
Batch editor reduces the amount of repetitive work in situations where you need to edit very similar assemblies or cast units by modifying the object geometry or by changing the part properties.
Unlike the Batch editor detects matching objects in the targets and modifies their geometry and properties without replacing the objects.
or commands which replace the duplicate objects in the target assemblies or cast units,This is important especially in the late stages of a project when the detailing of all objects is done and the documentation has been created or issued. For example, replacing of objects and components might damage not only the target but nearby assemblies or cast units which would not require any modifications, and the changes would have a negative impact on the drawings that are ready for issuing.
With Batch editor you can
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Select a source assembly or cast unit in the model, and based on the source, generate a list of target assemblies or cast units to which you can copy the edits done in the source. Batch editor only detects assemblies or cast units which have the same position number as the source.
If needed, you can manually add very similar but differently numbered assemblies or cast units to the list of targets.
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Use the list to copy all edits done in the source assembly or cast unit to the specified target assemblies or cast units in one go.
Batch editor attempts to avoid replacing of modified objects. Batch editor detects matching objects in the targets assemblies or cast units and modifies their geometry and properties.
Both the main and secondary part geometry and property edits, as well as modifications in component properties can be copied. Note that to copy the main part geometry edits, the Copy main part position edits performed after selecting the source assembly option needs to be on.
If there are secondary parts in the target assemblies or cast units which do not exist in the source anymore, Batch editor deletes the excess secondary parts in the targets assemblies or cast units when you copy the edits.
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Use the list of target assemblies or cast units for
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viewing the differences between the source and the target assemblies or cast units before copying the edits.
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browsing the list of target assemblies or cast units and fixing possible errors before running numbering.
Batch editor uses the Validation attribute to report detected differences in the number of objects between the selected source and the listed target assemblies or cast units, and to compare the assembly or cast unit weight and volume. The Validation attribute also reports any missing or additional objects in the target assemblies or cast units.
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Limitations and recommendations in using Batch editor
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Batch editor works only on the assembly or on the cast unit level.
Assembly or cast unit secondary parts cannot be selected as a source or target. For example, you cannot copy edits from one part to another, or from one sub-assembly to another.
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Batch editor does not copy the following:
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values of unique user-defined attributes
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sub-assembly properties
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assembly numbering information
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Batch editor does not support the following object types:
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Pour units and pour objects
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Load object types in analysis and design
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We recommend that you do not use Batch editor if the source assembly or cast unit has been split.
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We recommend that you do not use Batch editor with mirrored assemblies or cast units.
Rebar groups and components are not always adapted correctly to the main part. This applies especially to cases where new objects are added to the mirrored target assemblies or cast units.
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We recommend that you do not use Batch editor with assemblies or cast units that look similar but are modeled using different methods.
This applies to, for example, assemblies or cast units that have different orientation of secondary object, or assemblies or cast units that have been modeled using different object types as the main part.
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Rebar groups and some macros do not adapt to the geometry of the main part with different dimensions or different shape.
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The main part geometry edits that are copied to rotated or mirrored assemblies or cast units may not work as expected.
- Batch editor overrides the overall dimensions of the parts that the Wall layout tool creates. Therefore, we recommend to use Batch editor for copying edits to precast walls that have identical dimensions.
Edit similar assemblies or cast units with Batch editor
Settings in Batch editor
Use the Settings to define how the edits are copied.
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Copy main part position edits performed after selecting the source assembly
When the option is on, Batch editor copies the geometrical modifications done to the assembly or cast unit main part, such as dragging of end point handles of the main part, or changing the main part location with the Move or Move special commands.
Note:Batch editor recognizes only the edits that you have done after selecting the source assembly or cast unit, and switching the option on. If you first modify the main part geometry and only then switch the option on, the main part edits are not copied.
If the option is off, only the secondary part and component edits are copied.
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Copy main part properties
When the option is on, Batch editor copies the assembly or cast unit main part property modifications to the selected targets. Use this option, for example, when you want to copy the edits to targets with different main part profile dimensions.
Note that user-defined attributes are copied but unique user-defined attributes are not copied.
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Update copied components in target assemblies
When the option is on, Batch editor modifies the components in the target assemblies or cast units according to the properties set in the component properties dialog box. All manual changes, such as modifying the geometry of component objects, are lost.
If the option is off, manual changes in the component, for example, modifying the geometry of component objects or the component object properties, are copied to the target assemblies or cast units.
Work with property columns in Batch editor
You can organize the list of target assemblies or cast units and the property columns in Batch editor. Add, edit, or remove property columns to show the needed properties about the target assemblies or cast units.
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Add more property columns in the Target assemblies list |
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Change the order of the property columns |
Drag the property column header to a new location in the list of targets. |
Change the sort order of a property column |
Click the column header. The arrow symbol next to the column header indicates if the sort order is ascending or descending . |
Resize a property column |
Drag the edge between this and the following column header. |
Refresh the Target assemblies list |
Click in the upper right corner of the Batch editor. |