Manage object references
Tekla Structural Designer contains a flexible object referencing system that is specifically designed considering the use of multiple materials within the same model.
You can define the object references to meet your needs on the References page of the Settings dialog box.
Basics of object reference formats
Object reference formats are user definable. Each object type has its own reference format that has been built using individual components. You can customize the reference format by adding or removing components as required.
See some of the typical components in the following table:
Icon | Item | Further information |
---|---|---|
Material | Fully user-definable text. For example:
|
|
Characteristic | Fully user-definable text. For example:
|
|
Start Level Reference | Not applicable | |
End Level Reference | ||
Start Point Reference | Grid or construction point reference.
The start and end reference points P1 and P2 work from the grids that you define, and from the construction points that have been created automatically when you place members that do not lie between existing points. Note:
When reference points are constructed using two grid reference points, you must always use a separator. For example, type A/11 to avoid confusion with A1 and 1. |
|
End Point Reference | ||
Direction | Applies for beams only. | |
Count | Tekla Structural Designer keeps a separate count for each level for each object type. Note:
Tekla Structural Designer does not keep a count by material. For example, steel beams and concrete beams are included in the same count on a level. If the direction prefix is specified, Tekla Structural Designer keeps separate counts for each direction. Direction 1 is defined as objects falling within ± 45 degrees of the horizontal, and Direction 2 ± 45 degrees of the vertical of the global axis. |
|
Not applicable | Reinforcement > Bar Layer:
|
|
Reinforcement > Bar Size | Not applicable | |
Reinforcement > Center Spacing | The center spacing between bars. | |
Reinforcement > Detailing prefix | An item that is typically added in front of the bar size. | |
Custom text | Fixed text that you can include at any position
within the reference. For example:
|
|
|
Separators
|
Optional items that you can place between items. |
Note that:
-
When you create objects of a certain type, the default references from the active settings set are applied.
-
You can modify the syntax of the reference format at any time. Objects created after the changes will adopt the new format.
-
Once objects have been created, you can edit their references on an object-by-object basis, so that they can be further individualized.
-
For members, the object reference does not include the group reference, geometric shape, and section size as part of the reference descriptor. Instead, options are provided in the Scene Content settings and the GA drawing's control to show the information.
Modify reference formats and texts in an existing project
Modify the reference format syntax of an object type
- Go to .
- Click the ... button on the right side of the desired reference format.
-
Do one of the following:
To Do this Add an extra item to the reference format -
Click Add... and select the desired item.
The selected item appears at the end of the reference format.
Re-order the items in the reference format -
Select the item you want to move.
-
Drag the item to reposition it.
Add custom text to the reference format -
Click Add... and select Custom Text.
-
Drag the new component to the desired position.
-
Click the Custom Text component to edit it.
-
Type the desired text in the box.
-
Click Set.
Remove an item from the reference format -
Select the item you want to remove.
-
Drag the item outside the Edit Reference Format dialog box.
-
- Click OK.
Change the text used for the materials and characteristics in the reference format
- Go to .
- According to your needs, go to the Characteristics or Materials tab.
- Modify the desired text according to your needs.
- Click OK.
Renumber members
You can use the Renumber command to simultaneously renumber all member types in the model whose reference format includes the count item.
Member types are initially numbered in the order in which they are created. Renumbering makes the members easier to find in the model and on drawings.
By default, the Renumber command works from the lowest plane or level upwards. The count starts at 1 and continues sequentially.
To change the renumbering direction and the starting value, go to
.Renumber slabs
You can use the Renumber command to simultaneously renumber all slab items in the model.
Slab items are initially numbered in the order in which they are created. Renumbering makes them easier to find in the model and on drawings.
By default, the Renumber command works from the lowest plane or level upwards. The count starts at 1 and continues sequentially.
To change the renumbering direction and the starting value, go to
.